Friday, May 14, 2021

HW05 Jessie Jiang

 Google slide link:

https://docs.google.com/presentation/d/1UeeVEKyznHgl_Bz5WYzIOUl7D7rfJ3tyg50xqGcefpE/edit?usp=sharing






1 comment:

  1. Hi Jessie,

    Here's my initial feedback for the pitch:

    - remember this is a focused weapons brief - not a game pitch - you can/should describe the world this inhabits but keep it brief and to the point - less backstory that involves the intrigue of the world but more how your creation directly relates to it. Think elevator pitch for this: direct and with fluff removed.
    - 'what its not' section: be less wishy washy and more direct - identify what HZD did with its weapons and have that be something you designate that you'll avoid - in follow up slides you can further clarify how you will make this its own thing.
    - materials section is mixing in aesthetics/surface treatment with material - think of this area as each of these being represented by a material ball - you wouldn't have 'reliefs' or 'pressed patterns' on your leather or metal - describe more the wear/tear of these materials rather than how their surfaces are treated - that's another section.
    - vfx section seems cool - other possible reference could be the vapor trails of ships from a game like homeworld.
    - schedule looks good! Carry on!

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